The Flash Pass is Six Flags’ system to skip the general queue line of the park’s major attractions. When used, park guests are able to save a lot of time and end up riding more while waiting less. As most Six Flags park goers might have noticed, Six Flags offers three main levels of Flash Pass, Regular, Gold, and Platinum. Generally speaking, the regular Flash Pass allows guests to maximize riding by waiting in line for an attraction for the park guest. If the estimated wait time is 45 minutes on one ride, it will hold the place in line while those using the Flash Pass do something else. At the gold level, that wait time is cut in half. If the wait time is estimated to be 30 minutes, the reservation system will notify the park goer in 15 minutes, allowing him or her to ride sooner than what guests in the regular line. For those wanting to really optimize time in the park, there is the platinum level of Flash Pass. At the platinum level, park guests wait time on any ride is cut by 90%. In addition, there are some designated rides that allow for double [consecutive] rides. While this is the most expensive level, it can be worth it, especially if the park guest has never been to that specific Six Flags park before.
Testing All-Season Flash Pass
For 2016, Six Flags Magic Mountain is actually taking this popular park option to the next level, offering a season-long version of the Flash Pass. At a price of $499, park guests electing to buy the All-Season Flash Pass get to use the gold level Flash Pass during any visit during regular operations during the 2016 season with the only exception being October 8, 15, 22, and 29 [Saturdays during peak season of Fright Fest]. That means that park goers using this plan will save 50% of the wait time on many of their favorite rides. Rides that are currently allowed for use with the All-Season Flash Pass include:
- Batman: The Ride
- Full Throttle (single use only per visit)
- Green Lantern: First Flight
- Jet Stream
- Lex Luthor: Drop of Doom
- Riddler’s Revenge
- Roaring Rapids
- Tidal Wave
- Twisted Colossus (single use only per visit)
In addition, All-Season Flash Pass holders have the option to add on quick queue access to X2 just as they would if they were using the single-day Gold or Platinum Flash Pass. Furthermore, All-Season Flash Pass holders are able to add on up to 5 additional guests to the Flash Pass and/or upgrade to the Platinum level on any visit for an additional fee.
What Does This Pass Not Offer?
There are some limitations to this season-long Flash Pass. First, the pass is linked to a season passholder. While it is not clear if the pass holder has to also have a season pass to get into the park [it would be hard to think that he or she would want to pay daily admission otherwise], the pass is not transferrable. If a friend or family member wants to use the Flash Pass, he or she will need to buy one for himself/herself. Second, the pass is only valid at Six Flags Magic Mountain. It is foreseeable that this option might be available at other Six Flags locations in the future, but nothing is set in stone. For 2016, Six Flags Magic Mountain is the only place it is valid. Third, those buying the All-Season Flash Pass do not take the devices home for the duration of the season; again, it has to be picked up and returned to the Flash Pass Center at the front of the park during each visit. Fourth, it appears that, since this pass works on the gold level, Superman: Return from Krypton is not currently a ride that is offered. For that, it appears an upgrade to Platinum is required.
Is The All-Season Flash Pass a Good Value?
To figure out if this offer is a good value, a little math needs to be done. Assuming the gold level is suitable for you, you’d likely want to live pretty close to the park and/or know that you will be going to the park often during the year. The good news is that the park is open for a lot during the entire 2016 season, so there will be many opportunities to use it. Back to the math, a single-day Gold Flash Pass for one person at Six Flags Magic Mountain costs $60 during the weekdays, $65 on Sundays, and $70 on Saturdays. To cover the $499 price for the All-Season Flash Pass, you’d need to go 8 times on a Saturday or 9 times during the week to make it worthwhile. Since the season-long pass would work through Holiday in the Park of this year, it might be possible. Also, it should be noted that the All-Season Flash Pass offers single ride [per visit] options included for Full Throttle and Twisted Colossus. Normally, you’d have to have a platinum level Flash Pass to get those perks; hence, this is the one difference between the season version and a daily version of the gold pass.
Will This Catch On and Expand?
Anything is possible! As the de facto flagship property for Six Flags and the park with the most roller coasters in the world, it is good to see that Six Flags Magic Mountain was selected for testing. While no numbers have been released thus far, there are certainly people using the All-Season Flash Pass system already; for some, it offers great value at a reasonable price. Will it expand to all parks? That is a great question. We’d like to see it happen, and we’d love to see an option that provides the All-Season Flash Pass holder be able to use it at any Six Flags property for one single price in lieu of having to buy a different All-Season Flash Pass at each park or, at the least, provide those with All-Season Flash Passes with the perk of a discounted Flash Pass if they go to another Six Flags park. If the program does well at Six Flags Magic Mountain, it might be expanded, but how that expansion is handled is unknown. We assume that there would be two potential paths; Six Flags might roll it out to a few more of its parks in 2017 [likely those with great attendance] and then to the other parks over the course of the next few seasons thereafter, or Six Flags might just offer it at all parks in the coming years. Anything is possible at this point, but we think it is more likely that they will roll it out gradually based on which parks offer the best chances of success – likely determined by attendance rates, number of season pass holders, and current usage trends of the Flash Pass system at the parks.